Town: Däca Våghu Ckez

Däca Våghu Ckez

Däca Våghu Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceSipugehive Kingdom
Sub ProvenceBîrîfîdîgê County
RegionDono Mâhi Holt
Founded1101
Community LeaderJarl Mlêbê Hutchäawy
Area6 km2 (2 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation7428 m (-18579 ft)
Average Yearly Precipitation131 cm/y (51 in/y)
Population1476
Population Density246 people per km2 (738 people per mi2)
Town AuraInvocation
Naming
Native nameDäca Våghu Ckez
Pronunciation/ɑːˈqɪ̘wʤ/ /vɑːgˈhu/
Direct Translation[experience] [paradise]
Translation[Not Yet Translated]

Däca Våghu Ckez (/ɑːˈqɪ̘wʤ/ /vɑːgˈhu/ [experience] [paradise]) is a subtropical Town located in Bîrîfîdîgê County, Sipugehive Kingdom, within the United Kingdom of Undermountain.

The name Däca Våghu Ckez is derived from the Dwarven language, as Däca Våghu Ckez was founded by Vúóchīy Vúńó̄sh 'Tigned Sunshine' Raw̋nḱ Joīnvé̄ Sé̄s Phodnezerf, who was culturaly Dwarvern.

Climate

Däca Våghu Ckez has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 8°C (46°F). Däca Våghu Ckez receives an average of 131 cm/y (51 in/y) of precipitation, most of which comes in the form of rain during the spring. Däca Våghu Ckez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 7428 m (-18579 ft) above sea level.

Overview

Däca Våghu Ckez was founded durring the early 12th century in winter of the year 1101, by Vúóchīy Vúńó̄sh 'Tigned Sunshine' Raw̋nḱ Joīnvé̄ Sé̄s Phodnezerf. The establishment of Däca Våghu Ckez was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Däca Våghu Ckez's construction back out of the project. Vúóchīy Vúńó̄sh 'Tigned Sunshine' Raw̋nḱ Joīnvé̄ Sé̄s Phodnezerf pushed on reguardles, and Däca Våghu Ckez was finished, but starts off as a terible place to live.

Däca Våghu Ckez was built using the conventions of Dwarvern durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Däca Våghu Ckez is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Däca Våghu Ckez is buildings are arranged arrounded highly ordered system of spacious cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Däca Våghu Ckez's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Däca Våghu Ckez gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Däca Våghu Ckez brings to mind.

Civic Infrastructure

Däca Våghu Ckez possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Däca Våghu Ckez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Däca Våghu Ckez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Däca Våghu Ckez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Däca Våghu Ckez's parks.

Däca Våghu Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Däca Våghu Ckez.

Däca Våghu Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Däca Våghu Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Däca Våghu Ckez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Däca Våghu Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Däca Våghu Ckez's public wards, blessings, and other arcane systems.

Däca Våghu Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Däca Våghu Ckez's natural decorations nor waterways.

Däca Våghu Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Däca Våghu Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Däca Våghu Ckez's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Däca Våghu Ckez hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Snake, Viper near Däca Våghu Ckez are known to be more aggressive than normal.

Däca Våghu Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Necromancy energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 10
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5933 m2
    • Cattle and Similar Creatures: 369
    • Poultry: 4428
    • Swine: 295
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 147

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

469 of Däca Våghu Ckez's population work within a Foundational Occupation.

934 of Däca Våghu Ckez's population do not work in a formal occupation, but do contribute to the local economy. 73 (5%) are noncontributers.

Points of Interest

Due to a magical anomaly, Däca Våghu Ckez is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a quarterstaff of Mysticism, an a quarterstaff imbued with potent amounts of Mysticism energies was created near Cÿhrt Cäng Ckez by in time immemorial, reportedly some time during the late 2nd century.

History